Both of these, though, make the turns last longer and lead to lower scores, which also addressed the “runaway scoring” concern. If you can get ahold of a timer (especially a variable-duration timer like the one in Last Word), giving the point to the last student who could think of an answer before the timer buzzed is also effective. If you don’t have any other materials, have students take turns providing an answer until only one player can think of something. Get rid of the speed element: Replacing the “first in gets the point” system and replacing it with a turn-taking system gives the physically slower players equal opportunity to participate.Absent of visual reference: Visual references are not built into this game, and unlike many other games reviewed in this series, there isn’t an obvious fix for substituting in picture cards.Runaway scoring: Given the number of cards in the game, it’s possible that one student may start to achieve a large scoring gap, and having a limited ability to catch up before the end of the game can prove discouraging.Students with processing deficits and/or cognitive impairments may also have difficulty reacting as quickly as other students. Speed/dexterity game: Some students, especially those that receive services from other providers (like OTs or PTs), may not be physically capable of hitting the “I KNOW” card as quickly as other students.Wide player range: This game can be used with as few as two or as many as six players with ease, and it can be applied to a variety of ages (don’t believe the box with modifications, I’ve used this game with kindergarteners).Low literacy: While the game uses the first letter of each word, if you read the category when first playing it, students with reading difficulties can participate at the same level as readers.All participants are constantly engaged: There is no “down time” in this game – every player participates in every turn.The game is active: Finding a language-based activity that keeps kids active is somewhat difficult, and this one has a small amount of physical activity built in.The game is fast: If the players are on target, this is a game that takes less than fifteen minutes to play, and setting a timer (for instance, if you want to use it as a five-minute end-of-session activity) doesn’t interfere with gameplay.The game is simple: This game requires very little explanation, and modeling play is easy.Processing Speed – The first person to hit “I KNOW” gets the point, so processing quickly helps you win the game.Spelling is supported by the game in a minor fashion, as knowing what letter words start with is an integral part of the game. Category Naming/Identification/Comparison – Generating items that fit into categories is the game’s core theme and skill.Once one deck is depleted, the player with the greatest number of cards is the winner. That card is replaced, and play starts again. The first player to slap the “I KNOW” card and provides something that starts with the letter and fits in the category gets to take either the category card or the letter card. The game presents the players with two decks of cards – a category deck and a letter deck – and the top card of each deck is revealed to all players. General Overview: Scattergories: The Card Game is a word-based party game for two or more players of age 8+. Package content is not flexible and cannot be modified.This week’s game is Scattergories: The Card Game by Winning Move Games. Please note that if your order ships in multiple boxes, package components may not all be in the same box. The package item number is also listed at the bottom of your packing slip for reference. On your packing slip, package components are picked and packed individually and are identified with the code "PKGCMP" in the price column. Any backordered components will ship separately as they become available. In-stock components will ship according to our normal shipping time. When you order a package, you are charged one price for all package items. Because most package items or components are also sold separately and may be components of multiple packages, these items may not have the same inventory availability at any point in time. Although packages are sets, items are not physically bundled together. Any item sold as a package on our website is identified by a unique alpha-numeric item number (such as "APH1AB"). A listing of individual items that make up a package is provided on the package item's product detail page along with real-time item availability of those items. A "package" is made up of two or more items sold as a set, often for a reduced price.
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